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Bioware mass effect legendary edition
Bioware mass effect legendary edition










bioware mass effect legendary edition

The developer says in both cases, it “tweaked the colour correction, added or composited additional details and visual effects, and even smoothed out some edges frame-by-frame so they didn’t feel dated when compared to actual gameplay.” What’s more, cinematic designers “fixed dozens, if not hundreds” of bugs that occurred across cutscenes and conversations.įor each level, environment artists also performed “targeted fixes on any asset or location that visually detracted from the overall experience.” In practice, this meant doing everything from adding props to barren areas, remaking “low-resolution or stretched textures” and smoothing out jagged 3D assets. This means that pre-rendered cutscenes were “completely re-rendered” in 4K when possible, while an AI upscale program was used in other cases. This means that a fire might now have secondary smoke trails and sparks, while explosions send chunks of rubble flying and even the muzzle flash on your weapons now subtly illuminate Commander Shepard and their surroundings.Ĭinematics have also been improved across the trilogy, says BioWare. With respect to particle effects, players will now be able to see smoother, more prolonged animations. In terms of characters who appear across all three games, such as Garrus, Liara or Captain Anderson, BioWare says it’s “maintained slight changes” throughout the trilogy as they aged, matured or underwent other changes. Plastics, fabrics and metals also now react to light in a more convincing way, while skin, hair and eye shaders are also more detailed. You can see some of these in action in the following trailer:įor example, “hundreds of armors, creatures, characters, guns, and vehicles across the whole trilogy” have been given an increased sense of realism as well as miscellaneous visual fixes. However, BioWare later unpacks how these changes ultimately reflect in the final product. The blog post then gets into a fair bit of technical jargon related to the under-the-hood work, if you’re so interested. “Now, the remaster is releasing on hardware that allows 4K resolutions, so the answer for how many textures we wanted to improve was easy: every single one of them.”īioWare says that for the entire trilogy, this is “well over thirty thousand individual textures.”

Bioware mass effect legendary edition 720p#

“The original trilogy was released entirely on a console cycle that allowed up to 1080p resolutions but was often actually running at 720p or lower,” notes BioWare. This meant counting the “many particle effects, 3D models, textures, levels, GUI (Graphical User Interface) elements, sounds, cinematic movies, etc.” that exist across the trilogy and how much work each one might require. Therefore, the team says it had to plan early on exactly how much of the original game would need enhancements.

bioware mass effect legendary edition bioware mass effect legendary edition

To start, the Canadian developer explains that the process of remastering one game is “deceivingly complex,” let alone three, as “changing almost any asset or system can (and will) break something else.” BioWare Edmonton has offered an in-depth look at the slew of visual improvements it has made in Mass Effect: Legendary Edition.












Bioware mass effect legendary edition